Forums - 10 ST question!pls help a newbie......... Show all 14 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- 10 ST question!pls help a newbie......... (http://www.shoryuken.com/forums/showthread.php?threadid=46230) Posted by sf2rb on 11:12:2001 07:17 AM: 12 ST question!pls help a newbie......... 1:which version of chunli's rising kick should i use?short,forward or RH?i dunno but the computer always kick me out of the kick..... 2:does sagat had any juggling move? 3:can cammy's spinning punch go though fb in st anymore? 4:cammy's j.short or j.fierce?which crossup better? 5:how do u combo balrog sc? 6:i found vega's flipkick dun always juggling some opponents likes chunli,but i am sure it work on shoto........can someone post all the chars that can be juggling with this move? 7:does sim had any crossup move? 8:ken had two new kick that are very similar,one is with fb motion and one is with gief's green hand motion,wht the diffence?????????? 9:why i can't get bison j.strong for 3 hit after his sc?i only get two of the j.strong........(total 6 hits) 10:is dj low fierce anti-air? 11:is it the best to use fierce,fierce,jab when perfrom fei long's 3 hit rekka punchs? 12:how do u block and counter chunli's flipping neck breaker?(df+RK) 13:can gief's hopping headbutt(forward plus strong or fierce) hop over sagat's low tiger??? Posted by sf2rb on 11:13:2001 08:13 AM: any master can help? Posted by margalis on 11:13:2001 07:26 PM: Re: 12 ST question!pls help a newbie......... "1:which version of chunli's rising kick should i use?short,forward or RH?i dunno but the computer always kick me out of the kick....." IIRC short is the best, not sure though "2:does sagat had any juggling move?" Just tiger uppercut. "3:can cammy's spinning punch go though fb in st anymore?" Yes IIRC, but the timing is harder than Super, no point in trying really, not worth the effort "4:cammy's j.short or j.fierce?which crossup better?" Short is easier to land, fierce is easier to combo after. Short is more useful overall "7:does sim had any crossup move?" His drills might, don't remember. "8:ken had two new kick that are very similar,one is with fb motion and one is with gief's green hand motion,wht the diffence??????????" The fb one hits twice and has better range than the f,df,d one. He also moves forward when he does it. However the "green hand" one is faster. I use the green hand one to build meter or if I want to go into his overhead, starting the overhead from the green hand kick is faster than from the other two kicks. I never actually try to hit with the kick itself, just use for meter and for the overhead. "9:why i can't get bison j.strong for 3 hit after his sc?i only get two of the j.strong........(total 6 hits)" When you do j.strong normally the first j.strong starts the juggling. When you do the super the last hit start the juggling. After juggling has started the j.strong can only juggle for two hits. So in the air you get one juggle starter and two juggles, after a super you get two juggles. "10:is dj low fierce anti-air?" No, not really. Try stand fierce, stand strong, stand far forward or special. "12:how do u block and counter chunli's flipping neck breaker?(df+RK)" Like a crossup, hold the direction you were facing originally. Posted by Q8-Seth on 11:13:2001 09:03 PM: 1 : Any kick as long that it's done as late as possible, but short and forward are best. 2 : New Sagat's fierce uppercut 3 : The jab version does 4 : Short is more reliable (strong and Fierce against big characters) for New Cammy...with Old Cammy (SSF2 version) it's fierce. 5 : You can link it after crouching strong or forward rather easily. 6 : hmm... 7 : Yes Sim has some wake-up cross-ups with his short and forward drills. 8 : Well if your holding the buttons they would look similier...but if you just tap them after the motion they'd look different, one is a very ugly looking kick the other is his Alpha games standing forward kick. 9 : The juggle limit in the game is 3 hits...last hit of the super is counted as a juggle. 10 : Not always some attacks beat it...standing strong is best. 11 : don't play Fei Long 12 : just like a cross up. 13 : No...actually it looks like a hop but weirdly capcom kept him vulnerable to low attacks !! Posted by jeaux on 11:14:2001 12:51 AM: Re: 12 ST question!pls help a newbie......... [B]1:which version of chunli's rising kick should i use?short,forward or RH?i dunno but the computer always kick me out of the kick..... use short, and do it as late as freakin possible and it will beat most any jump ins 2:does sagat had any juggling move? no, not any moves that truly juggle..(maybe his super,(i doubt it) but no one uses the new one anyway) 3:can cammy's spinning punch go though fb in st anymore? nope 4:cammy's j.short or j.fierce?which crossup better? short (a la guile) 5:how do u combo balrog sc? you can link it after almost any one of his normals..low strong, low fierce...do dont need to worry about doing that though..it will NEVER happen in a real match unless you are playing an utter scrub...just practice baiting people into getting hit by it....make up your own setups for it.....the possibilities really are endless 6:i found vega's flipkick dun always juggling some opponents likes chunli,but i am sure it work on shoto........can someone post all the chars that can be juggling with this move? works on everyone if the spacing is right 7:does sim had any crossup move? drill, but you will get punished, crossing up really isnt part of his game..his jump is waaay to slow to make any kind of cross up game effective with him unless you are doing it on a character that is waking up...and even that is a big maybe...i advise never even trying to cross up with him... 8:ken had two new kick that are very similar,one is with fb motion and one is with gief's green hand motion,wht the diffence?????????? he actually has 3 commad kicks in ST..they all have slightly different properties and uses and they will all turn into overheads if you hold down the button...just play around with them...a good new ken player HAS to work these into his game somehow IMO....just play around with all of them and figure out how to uses them in a variety of situations 9:why i can't get bison j.strong for 3 hit after his sc?i only get two of the j.strong........(total 6 hits) you will never be able to get 3 after a super..in ST you can only juggle 3 times and the super counts as the 1st hit in that combo 10:is dj low fierce anti-air? not a good one, use his kicks..standing forward or roundhouse...i forget which one...its better than his up kicks if you get it out early enough 11:is it the best to use fierce,fierce,jab when perfrom fei long's 3 hit rekka punchs? fierce, jab, jab is the safest 12:how do u block and counter chunli's flipping neck breaker?(df+RK) block it normally, NOT as you would a cross up....you can punish her with virtually anything for free (SPD, shinkuu,etc..) after you block it...UNLESS they do it hella meaty, in which case you cant do anything to her 13:can gief's hopping headbutt(forward plus strong or fierce) hop over sagat's low tiger??? i dont think so, but im not sure...you would have to be a retard in the first place to play that match anyway..even if it did go over low shots, it doesnt help gief much....(dont forget that kick lariat goes through low AND high shots) hope that helps a little, joe Posted by sf2rb on 11:14:2001 01:22 AM: great thx!st masters!!!but is chun's neck breaker really a crossup move?some of u say it is,some say not...... Posted by jeaux on 11:14:2001 01:28 AM: Chun's df roundhouse is not a cross up...now, i could be wrong, or it could all just depend on the spacing, but i recall getting hit with it everytime i try and block it like a cross up... sf2rb, why dont you go check it out for yourself...most of your questions are easy enough to answer by yourself, go check this one out and let us know what you find. you'll never really get good in ST if you dont really get to know the game for yourself, so start by checking this one out. joe. Posted by sf2rb on 11:14:2001 04:09 AM: yes!neck breaker is not crossup!because crossup must be blocked in opposite possition!i found u can block it by hold backward,forward and down back!!!!!so it should not a crossup or over-head......... talking about chun,i found the old chun's Backflip Kick (df+FK)is much powerfull than new chun's........about 4 to 5 of it can finish the round!!!and it is two hit plus knock down!new chun's can't knocked down and only hit one...... any more diffience bet. old and new? Posted by Ryo Hazuki on 11:14:2001 04:13 AM: 10 questions? D1s n00by k4n'7 COunT! Posted by jeaux on 11:14:2001 04:30 AM: quote: Originally posted by sf2rb talking about chun,i found the old chun's Backflip Kick (df+FK)is much powerfull than new chun's........about 4 to 5 of it can finish the round!!!and it is two hit plus knock down!new chun's can't knocked down and only hit one...... any more diffience bet. old and new? [/B] hey, it looks like you are doing a fine job finding the differences out by yourself...keep going and tell us what else you find...i dont know many of these differences as not too many people play old chun...but one of the members of the most recent japanese national touney winning team used old chun so there must be more to her than most people think...i think the main advantage is her speed....damn she is sooooo fast and i thought that new chun was fast..old is sooo fast....i think she has even more proirity on her normals and pokes, and even more throw range (thats has yet to be proven though, anyone have info on this??) tell us what you think dude....i would just try playing the same fight with one of your friends alternating between the two and after a few good hours of play you will have a fairly good idea of the diferences and how to exploit each of their individual advantages.. good luck, joe p.s. too bad chun is such a cheap bitch, or i might start playing her!!! lol Posted by sf2rb on 11:14:2001 08:52 AM: ophs......i forget old.chun can hold db or df when use the head stomp! Posted by Josh-TheFunkDOC on 11:14:2001 02:38 PM: quote: Originally posted by jeaux and even more throw range (thats has yet to be proven though, anyone have info on this??) I'm probably wrong on this, but don't all Old characters have more range/priority on their throws than the New versions? Josh the FunkDOC Posted by BIG TEX on 11:14:2001 04:57 PM: quote: Originally posted by Josh-TheFunkDOC I'm probably wrong on this, but don't all Old characters have more range/priority on their throws than the New versions? Josh the FunkDOC usually yes, as far as range is concerned...but EVERY character and i mean EVERY character in ST has the exact same priority on throws...so that can not getter better or worse with the character because it is a constant..dont let anyone ever tell you different..no such thing in ST as throw priority. Posted by sf2rb on 11:15:2001 02:53 AM: i dun think capcom should remain the old.char in st..... All times are GMT. The time now is 10:50 PM. 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